FPS, temps and load on screen while you play — designed like it belongs on your rig, not dumped there. Zero setup. Zero clutter.
Three games, three skins, one overlay — running on a real rig (RTX 5070 · i7-12700K).
Game Bar drops a gray box over your game. The NVIDIA overlay is white text in a corner, like a debug log. That's what your build gets for its money — stats that look like an error message.
Pulse reads your sensors itself and looks right the second it opens. No plugins. No config files. No tutorial videos.
Everything you need on screen. Nothing you don't.
Open it, play. Pulse finds your GPU, CPU, RAM and fans on its own — no plugins, no INI files, no Reddit threads to make it work.
FPS and 1% lows, temps, clocks, load, wattage, fan speed. Drag anything anywhere. Hide what you don't care about.
An overlay that eats your frames is a bad joke. Pulse idles near zero so the numbers it shows stay high.
The popular overlays can put fifty-plus sensors on your screen — every voltage rail, every core, every clock. It looks impressive in a screenshot. But mid-match you glance at the corner for half a second, and a wall of numbers reads like static. Pulse shows the few numbers that answer real questions — is my PC keeping up, is it running hot, what's eating it — and keeps the rest one click away, off your screen.
Skins change everything — type, color, layout — in one click. Match your setup, your game, your mood.
No paying for promises. The beta is free and open — Pulse has to earn the $3.99 first.
Waitlist members get the beta first, the day it's ready.
Run it on your rig. Break it. Tell us what's wrong and what's missing — that feedback shapes the release.
One time, no subscription — and only if the beta proves it's lighter and better looking than what you use now.
The things you'd want to know before putting anything on top of your games.
Pulse is in development. Drop your email and you'll get the free open beta the day it's ready — and the first skin pack free when the full version launches at $3.99.